Hello everyone.
To start off with this site is here to document my journey to becoming a software developer and more specifically a game developer. This journey officially started a few years ago when I was out of work, my skills were not in demand, and I decided to go back to school to try to turn a set of hobbyist programming skills into something marketable. (Though this journey probably started years before that in the world of gaming.) So far this has been a long and hard journey but I will not bore you with the details of the schoolwork involved and each nuance of every new programming language I have learned to date. Instead I will bore you with everything that happens from this point on, but to do that I will need to give you a short background.
I am from what I consider the original gamer generation. You know those of us that were born in the 70’s and 80’s that started off with systems like Atari and NES or even the Odyssey. Playing games like Pong, Pac Man, and Super Mario Bros. I am from a generation that grew up along with the growing and maturing gamer world, rather that being thrust into a world where games are already reaching a level of interactivity most of us never thought possible while dumping quarters into a box trying to get the high score on Galaga. To be honest I consider myself lucky to have seen the evolution of the video game from the beginning. And even though I see things from my childhood now regaining popularity as retro, I know I was one of the ones that played it first.
Now that I got that out of my system on to the future. Today I start development on the first of my own game designs. I have batted a few ideas around for a while now on what I was going to do and have finally decided on one. I will not be sharing any specifics of game details or code here, but rather be sharing my problems and solutions in a more general sense. At least until I have more locked down as far as copyright protection worked out. I will also be sharing new things I learn along the way. You know after I finally figure out the proper way to code a custom character controller, or work out that math for a particular physics solution. So yes, for those of you that are wondering, I will be setting up a github to share code samples that are not too specific to a project I am working on.
From this point on this is where I will document the rest of my journey, and I hope you will follow along with me, if I haven’t scared you off with my long winded intro. Now let us march forth and see what challenges each new day brings.
Rygorn